欧美一级特黄大片做受成人-亚洲成人一区二区电影-激情熟女一区二区三区-日韩专区欧美专区国产专区

用java寫(xiě)的掃雷代碼,掃雷java程序詳細(xì)解析

求高手幫忙一個(gè)“掃雷”游戲的JAVA的程序代碼

import javax.swing.ImageIcon; //程序入口

創(chuàng)新互聯(lián)公司從2013年開(kāi)始,是專(zhuān)業(yè)互聯(lián)網(wǎng)技術(shù)服務(wù)公司,擁有項(xiàng)目做網(wǎng)站、成都做網(wǎng)站網(wǎng)站策劃,項(xiàng)目實(shí)施與項(xiàng)目整合能力。我們以讓每一個(gè)夢(mèng)想脫穎而出為使命,1280元襄城做網(wǎng)站,已為上家服務(wù),為襄城各地企業(yè)和個(gè)人服務(wù),聯(lián)系電話:18982081108

public class Block {

String name; //名字,比如"雷"或數(shù)字

int aroundMineNumber; //周?chē)椎臄?shù)目

ImageIcon mineIcon; //雷的圖標(biāo)

boolean isMine=false; //是否是雷

boolean isMark=false; //是否被標(biāo)記

boolean isOpen=false; //是否被挖開(kāi)

public void setName(String name) {

this.name=name;

}

//設(shè)置周?chē)睦讛?shù)

public void setAroundMineNumber(int n) {

aroundMineNumber=n;

}

//獲得周?chē)睦讛?shù)

public int getAroundMineNumber() {

return aroundMineNumber;

}

public String getName() {

return name;

}

//判斷是否是雷

public boolean isMine() {

return isMine;

}

//設(shè)置是否為雷

public void setIsMine(boolean b) {

isMine=b;

}

//設(shè)置雷的圖標(biāo)

public void setMineIcon(ImageIcon icon){

mineIcon=icon;

}

//獲得雷的圖標(biāo)

public ImageIcon getMineicon(){

return mineIcon;

}

//確定雷是否被挖開(kāi)

public boolean getIsOpen() {

return isOpen;

}

//設(shè)置為已經(jīng)被挖開(kāi)

public void setIsOpen(boolean p) {

isOpen=p;

}

//返回此處是否已經(jīng)被標(biāo)記

public boolean getIsMark() {

return isMark;

}

//設(shè)置此處是否已經(jīng)被標(biāo)記

public void setIsMark(boolean m) {

isMark=m;

}

import javax.swing.*;

import java.awt.*;

public class BlockView extends JPanel{

JLabel blockNameOrIcon; //用來(lái)顯示Block對(duì)象的name、number和mineIcon屬性

JButton blockCover; //用來(lái)遮擋blockNameOrIcon.

CardLayout card; //卡片式布局

BlockView(){

card=new CardLayout();

setLayout(card);

blockNameOrIcon=new JLabel("",JLabel.CENTER);

blockNameOrIcon.setHorizontalTextPosition(AbstractButton.CENTER);

blockNameOrIcon.setVerticalTextPosition(AbstractButton.CENTER);

blockCover=new JButton();

add("cover",blockCover);

add("view",blockNameOrIcon);

}

//給出視覺(jué)效果變化

public void giveView(Block block){

// 如果是雷,將對(duì)應(yīng)的圖標(biāo)和文字更改

if(block.isMine){

blockNameOrIcon.setText(block.getName());

blockNameOrIcon.setIcon(block.getMineicon());

}

else {

int n=block.getAroundMineNumber();

if(n=1)

blockNameOrIcon.setText(""+n);

else

blockNameOrIcon.setText(" ");

}

}

public void seeBlockNameOrIcon(){

card.show(this,"view");

validate();

}

public void seeBlockCover(){

card.show(this,"cover");

validate();

}

public JButton getBlockCover(){

return blockCover;

}

}

用java怎么寫(xiě)掃雷程序

首先要寫(xiě)一個(gè)UI,也就是操作界面,使用java.swing.*內(nèi)的東西就可以搞定;

其次寫(xiě)一個(gè)hander,也就是具體的按鈕響應(yīng),UI的初始化(哪里有雷),怎么觸發(fā)雷和其他的;

一般來(lái)說(shuō)簡(jiǎn)單的掃雷模型就好了,如果需要更有意思點(diǎn),可以寫(xiě)一些數(shù)據(jù)庫(kù)的操作內(nèi)容的tool類(lèi)具體的就是處理歷史操作記錄,場(chǎng)均數(shù)據(jù)或多人競(jìng)技的特點(diǎn)。

如果你是說(shuō)你沒(méi)有設(shè)計(jì)思路,我可以給你個(gè)提示:遞歸算法是觸發(fā)掃雷的方法,初始化用隨機(jī)數(shù)來(lái)做。

怎么用Java做一個(gè)掃雷程序,要原創(chuàng)。。。 做好了給加100

第一個(gè)JAVA文件

import javax.swing.*;

import java.awt.*;

import java.awt.event.*;

/**

* 顯示所有按鈕的面板

* @author Administrator

*

*/

public class AllButtonPanel extends JPanel implements ActionListener{

private int row;//行數(shù)

private int col;//列數(shù)

private int mineCount;//地雷數(shù)

private MineButton[][] allButtons;//所有按鈕

public AllButtonPanel(int row,int col,int mineCount){

this.row=row;

this.col=col;

this.mineCount=mineCount;

allButtons=new MineButton[row][col];

createButtons();

createMine();

init();

}

private void init(){

this.setLayout(new GridLayout(row,col));

for(int i=0;iallButtons.length;i++){

for(int j=0;jallButtons[i].length;j++){

this.add(allButtons[i][j]);

}

}

}

/**

* 隨機(jī)布雷的方法

*

*/

private void createMine(){

int n=0;

while(nmineCount){//隨機(jī)生成mineCount個(gè)地雷

int i=(int)(Math.random()*row);

int j=(int)(Math.random()*col);

if(allButtons[i][j].getCountOfSurroundMines()!=-1){

allButtons[i][j].setCountOfSurroundMines(-1);

n++;

}

}

for(int i=0;iallButtons.length;i++){//計(jì)算每個(gè)位置的周?chē)乩讛?shù)

for(int j=0;jallButtons[i].length;j++){

if(allButtons[i][j].getCountOfSurroundMines()!=-1){

allButtons[i][j].setCountOfSurroundMines(getSurroundMineCount(i,j));

}

}

}

}

/**

* 統(tǒng)計(jì)(i,j)坐標(biāo)周?chē)?個(gè)位置的地雷數(shù)

* @param data

* @param i

* @param j

* @return

*/

private int getSurroundMineCount(int i,int j){

int num=0;//統(tǒng)計(jì)周?chē)睦讛?shù)

if(i-1=0j-1=0){

num+=(allButtons[i-1][j-1].getCountOfSurroundMines()==-1?1:0);

}

if(i-1=0){

num+=(allButtons[i-1][j].getCountOfSurroundMines()==-1?1:0);

}

if(i-1=0j+1allButtons[0].length){

num+=(allButtons[i-1][j+1].getCountOfSurroundMines()==-1?1:0);

}

if(j-1=0){

num+=(allButtons[i][j-1].getCountOfSurroundMines()==-1?1:0);

}

if(j+1allButtons[0].length){

num+=(allButtons[i][j+1].getCountOfSurroundMines()==-1?1:0);

}

if(i+1allButtons.lengthj-1=0){

num+=(allButtons[i+1][j-1].getCountOfSurroundMines()==-1?1:0);

}

if(i+1allButtons.length){

num+=(allButtons[i+1][j].getCountOfSurroundMines()==-1?1:0);

}

if(i+1allButtons.lengthj+1allButtons[0].length){

num+=(allButtons[i+1][j+1].getCountOfSurroundMines()==-1?1:0);

}

return num;

}

/**

* 生成按鈕

*

*/

private void createButtons(){

for(int i=0;iallButtons.length;i++){

for(int j=0;jallButtons[i].length;j++){

allButtons[i][j]=new MineButton(i,j);

allButtons[i][j].setSize(6,6);

allButtons[i][j].addActionListener(this);//添加點(diǎn)擊事件監(jiān)聽(tīng)

allButtons[i][j].addMouseListener(new MouseAdapter(){//添加鼠標(biāo)右鍵事件監(jiān)聽(tīng)

public void mouseClicked(MouseEvent e) {

if(e.getButton()==MouseEvent.BUTTON3){

int remain=Integer.parseInt(CleanMine.remainMine.getText());

JButton b=(JButton)e.getSource();

if(b.getText().equals("")){

remain--;

CleanMine.remainMine.setText(remain+"");

b.setText("");

}else if(b.getText().equals("")){

remain++;

CleanMine.remainMine.setText(remain+"");

b.setText("");

}

}

}

});

}

}

}

public void actionPerformed(ActionEvent e) {//點(diǎn)擊事件監(jiān)聽(tīng)的方法

MineButton b=(MineButton)e.getSource();

int r=b.getRow();

int c=b.getCol();

if(allButtons[r][c].getCountOfSurroundMines()==-1){//如果是地雷

for(int i=0;iallButtons.length;i++){//把所有按鈕都顯示出來(lái)

for(int j=0;jallButtons[i].length;j++){

if(allButtons[i][j].getCountOfSurroundMines()==-1){//如果該位置是地雷

allButtons[i][j].setText("$");

}else if(allButtons[i][j].getCountOfSurroundMines()==0){//如果該位置為空(該位置不是地雷,周?chē)?個(gè)位置也沒(méi)有地雷)

allButtons[i][j].setText("");

allButtons[i][j].setBackground(Color.CYAN);

}else{//如果該位置不是地雷,但周?chē)?個(gè)位置中有地雷

allButtons[i][j].setText(allButtons[i][j].getCountOfSurroundMines()+"");

allButtons[i][j].setBackground(Color.CYAN);

}

}

}

}else{//如果不是地雷

showEmpty(r,c);//執(zhí)行排空操作

}

}

/**

* 排空方法,若(i,j)位置為空,則顯示空白。然后依次遞歸找它周?chē)?個(gè)位置。

* @param data

* @param i

* @param j

*/

private void showEmpty(int i,int j){

MineButton b=allButtons[i][j];

if(b.isCleared()){

return;

}

if(allButtons[i][j].getCountOfSurroundMines()==0){

b.setBackground(Color.CYAN);

b.setCleared(true);

if(i-1=0j-1=0){

showEmpty(i-1,j-1);

}

if(i-1=0){

showEmpty(i-1,j);

}

if(i-1=0j+1allButtons[0].length){

showEmpty(i-1,j+1);

}

if(j-1=0){

showEmpty(i,j-1);

}

if(j+1allButtons[0].length){

showEmpty(i,j+1);

}

if(i+1allButtons.lengthj-1=0){

showEmpty(i+1,j-1);

}

if(i+1allButtons.length){

showEmpty(i+1,j);

}

if(i+1allButtons.lengthj+1allButtons[0].length){

showEmpty(i+1,j+1);

}

}else if(allButtons[i][j].getCountOfSurroundMines()0){

b.setText(allButtons[i][j].getCountOfSurroundMines()+"");

b.setBackground(Color.CYAN);

b.setCleared(true);

}

}

}

第二個(gè)JAVA文件

import javax.swing.*;

import java.awt.*;

import java.awt.event.*;

/**

* 掃雷游戲主界面

* @author tony.tang

*

*/

public class CleanMine extends JFrame implements ActionListener{

private JLabel text1,text2;

public static JLabel remainMine;//剩余地雷數(shù)

private JLabel time;//消耗時(shí)間

private JButton reset;//重新開(kāi)始

private JPanel center;

private int row,col,mine;

public CleanMine(){

text1=new JLabel("剩余地雷:");

text2=new JLabel("消耗時(shí)間:");

remainMine=new JLabel("10");

time=new JLabel("0");

reset=new JButton("重新開(kāi)始");

reset.addActionListener(this);

JMenuBar bar=new JMenuBar();

JMenu game=new JMenu("游戲");

JMenu help=new JMenu("幫助");

JMenuItem item;

game.add(item=new JMenuItem("開(kāi)局"));item.addActionListener(this);

game.addSeparator();

ButtonGroup bg=new ButtonGroup();

game.add(item=new JCheckBoxMenuItem("初級(jí)",true));bg.add(item);item.addActionListener(this);

game.add(item=new JCheckBoxMenuItem("中級(jí)"));bg.add(item);item.addActionListener(this);

game.add(item=new JCheckBoxMenuItem("高級(jí)"));bg.add(item);item.addActionListener(this);

game.add(item=new JCheckBoxMenuItem("自定義..."));bg.add(item);item.addActionListener(this);

game.addSeparator();

game.add(item=new JMenuItem("退出"));item.addActionListener(this);

help.add(item=new JMenuItem("查看幫助"));item.addActionListener(this);

help.add(item=new JMenuItem("關(guān)于掃雷..."));item.addActionListener(this);

bar.add(game);

bar.add(help);

this.setJMenuBar(bar);

init();

}

private void init(){

JPanel north=new JPanel();

north.add(text1);

north.add(remainMine);

north.add(reset);

north.add(text2);

north.add(time);

this.add(north,BorderLayout.NORTH);

this.row=9;

this.col=9;

this.mine=10;

restart();

this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

new Thread(){

public void run(){

while(Integer.parseInt(remainMine.getText())0){

try {

Thread.sleep(1000);

} catch (InterruptedException e) {

e.printStackTrace();

}

time.setText((Integer.parseInt(time.getText())+1)+"");

}

}

}.start();

}

public void actionPerformed(ActionEvent e) {

if(e.getActionCommand().equals("初級(jí)")){

this.row=9;

this.col=9;

this.mine=10;

restart();

return;

}

if(e.getActionCommand().equals("中級(jí)")){

this.row=16;

this.col=16;

this.mine=40;

restart();

return;

}

if(e.getActionCommand().equals("高級(jí)")){

this.row=16;

this.col=30;

this.mine=99;

restart();

return;

}

if(e.getActionCommand().equals("重新開(kāi)始")){

restart();

return;

}

}

private void restart(){

if(center!=null){

this.remove(center);

}

center=new AllButtonPanel(row,col,mine);

this.add(center,BorderLayout.CENTER);

this.remainMine.setText(mine+"");

this.time.setText("0");

this.setSize(col*30,row*30+10);

this.setResizable(false);

this.setVisible(true);

}

/**

* @param args

*/

public static void main(String[] args) {

new CleanMine();

}

}

第三個(gè)JAVA文件.

import javax.swing.JButton;

import java.awt.*;

public class MineButton extends JButton {

private int row;

private int col;

private boolean cleared=false;

private int countOfSurroundMines;//周?chē)乩讛?shù),如果本按鈕是雷,則為-1;

public MineButton(int row,int col){

this.row=row;

this.col=col;

this.setMargin(new Insets(0,0,0,0));

}

public int getCol() {

return col;

}

public int getRow() {

return row;

}

public boolean isCleared() {

return cleared;

}

public void setCleared(boolean cleared) {

this.cleared = cleared;

}

public int getCountOfSurroundMines() {

return countOfSurroundMines;

}

public void setCountOfSurroundMines(int countOfSurroundMines) {

this.countOfSurroundMines = countOfSurroundMines;

}

}

全部編譯以后就可以執(zhí)行了

運(yùn)行在Eclipse環(huán)境下的java掃雷游戲的初級(jí)代碼是什么?

import java.awt.Button;\x0d\x0aimport java.util.Set;\x0d\x0a// 每一個(gè)小方塊類(lèi)\x0d\x0apublic class Diamond extends Button {\x0d\x0aprivate Diamond[] diamonds;\x0d\x0a\x0d\x0a// 該小方塊周?chē)陌藗€(gè)方向上的小方塊\x0d\x0aprivate Diamond east;\x0d\x0aprivate Diamond north;\x0d\x0aprivate Diamond northEast;\x0d\x0aprivate Diamond northWest;\x0d\x0aprivate Diamond south;\x0d\x0aprivate Diamond southEast;\x0d\x0aprivate Diamond southWest;\x0d\x0aprivate Diamond west;\x0d\x0a\x0d\x0aprivate boolean isBomb;// 是否是雷\x0d\x0aprivate boolean isChange;// 又沒(méi)有被翻過(guò)\x0d\x0aprivate int no;// 產(chǎn)生的方塊的編號(hào)\x0d\x0a\x0d\x0a// 持有所有小方塊的引用,方便進(jìn)行操作\x0d\x0apublic Diamond(Diamond[] diamonds) {\x0d\x0athis.diamonds = diamonds;\x0d\x0a}\x0d\x0a\x0d\x0a// 按鍵時(shí)方塊發(fā)生改變\x0d\x0apublic boolean change() {\x0d\x0athis.isChange = true;// 說(shuō)明已經(jīng)翻過(guò)了\x0d\x0aif(isBomb) {// 觸雷\x0d\x0a//this.setBackground(Color.red);\x0d\x0areturn true;\x0d\x0a} else {// 不是雷,就顯示周?chē)椎臄?shù)目\x0d\x0a//this.setLabel(this.getNearBombNo() + "");\x0d\x0athis.setLabel(this.getNearBombNo() + "");\x0d\x0a//if(this.getNearBombNo() == 0) {\x0d\x0a//this.moveon();\x0d\x0a//}\x0d\x0areturn false;\x0d\x0a}\x0d\x0a}\x0d\x0a\x0d\x0a// 獲得該小方塊周?chē)椎臄?shù)量\x0d\x0apublic int getNearBombNo() {\x0d\x0aint no = 0;\x0d\x0aif(this.northWest != null this.northWest.isBomb) no++;\x0d\x0aif(this.north != null this.north.isBomb) no++;\x0d\x0aif(this.northEast != null this.northEast.isBomb) no++;\x0d\x0aif(this.east != null this.east.isBomb) no++;\x0d\x0aif(this.southEast != null this.southEast.isBomb) no++;\x0d\x0aif(this.south != null this.south.isBomb) no++;\x0d\x0aif(this.southWest != null this.southWest.isBomb) no++;\x0d\x0aif(this.west != null this.west.isBomb) no++;\x0d\x0a\x0d\x0areturn no;\x0d\x0a}\x0d\x0a\x0d\x0a// 獲得該小方塊周?chē)男》綁K\x0d\x0apublic Diamond getNearDimaond(int i) {\x0d\x0aint index = -1;\x0d\x0aswitch (i) {\x0d\x0acase 1:// 1表示西北,2,表示北,以此類(lèi)推\x0d\x0aindex = no - 10;\x0d\x0aif(index return null;\x0d\x0a} else {\x0d\x0areturn diamonds[index];\x0d\x0a}\x0d\x0acase 2:\x0d\x0aindex = no - 9;\x0d\x0aif(index return null;\x0d\x0a} else {\x0d\x0areturn diamonds[index];\x0d\x0a}\x0d\x0acase 3:\x0d\x0aindex = no - 8;\x0d\x0aif(index return null;\x0d\x0a} else {\x0d\x0areturn diamonds[index];\x0d\x0a}\x0d\x0acase 4:\x0d\x0aindex = no + 1;\x0d\x0aif(no == 9 || no == 18 || no == 27 || no == 36 || no == 45 || no == 54 || no == 63 || no == 72 || no == 81) {\x0d\x0areturn null;\x0d\x0a} else {\x0d\x0areturn diamonds[index];\x0d\x0a}\x0d\x0acase 5:\x0d\x0aindex = no + 10;\x0d\x0aif(index = 81 ||no == 9 || no == 18 || no == 27 || no == 36 || no == 45 || no == 54 || no == 63 || no == 72 || no == 81) {\x0d\x0areturn null;\x0d\x0a} else {\x0d\x0areturn diamonds[index];\x0d\x0a}\x0d\x0acase 6:\x0d\x0aindex = no + 9;\x0d\x0aif(index 81) {\x0d\x0areturn null;\x0d\x0a} else {\x0d\x0areturn diamonds[index];\x0d\x0a}\x0d\x0acase 7:\x0d\x0aindex = no + 8;\x0d\x0aif(index = 81 || no==1 || no == 10 || no == 19 || no == 28 || no == 37 || no == 46 || no == 55 || no == 64 || no == 73) {\x0d\x0areturn null;\x0d\x0a} else {\x0d\x0areturn diamonds[index];\x0d\x0a}\x0d\x0acase 8:\x0d\x0aindex = no - 1;\x0d\x0aif(no==1 || no==10 || no == 19 || no == 28 || no == 37 || no == 46 || no == 55 || no == 64 || no == 73) {\x0d\x0areturn null;\x0d\x0a} else {\x0d\x0areturn diamonds[index];\x0d\x0a}\x0d\x0a}\x0d\x0areturn null;\x0d\x0a}\x0d\x0a\x0d\x0a// 遞歸,set是用來(lái)裝已經(jīng)翻過(guò)的小方塊的,不然會(huì)死循環(huán),為什么用set,因?yàn)閟et是不重復(fù)的\x0d\x0apublic void moveon(Set set) {\x0d\x0a\x0d\x0aset.add(this);// 先把自己加上\x0d\x0aif(this.getNorthWest() != null this.getNorthWest().isBomb == false) {\x0d\x0athis.getNorthWest().change();\x0d\x0a\x0d\x0aif(this.getNorthWest().getNearBombNo() == 0) {\x0d\x0aif(set.contains(this.getNorthWest()) == false)\x0d\x0athis.getNorthWest().moveon(set);\x0d\x0a}\x0d\x0a\x0d\x0aset.add(this.getNorthWest());\x0d\x0a}\x0d\x0a\x0d\x0aif(this.getNorth() != null this.getNorth().isBomb == false) {\x0d\x0athis.getNorth().change();\x0d\x0aif(this.getNorth().getNearBombNo() == 0) {\x0d\x0aif(set.contains(this.getNorth()) == false)\x0d\x0athis.getNorth().moveon(set);\x0d\x0a}\x0d\x0a\x0d\x0aset.add(this.getNorth());\x0d\x0a} \x0d\x0a\x0d\x0aif(this.getNorthEast() != null this.getNorthEast().isBomb == false) {\x0d\x0athis.getNorthEast().change();\x0d\x0aif(this.getNorthEast().getNearBombNo() == 0) {\x0d\x0aif(set.contains(this.getNorthEast()) == false)\x0d\x0athis.getNorthEast().moveon(set);\x0d\x0a}\x0d\x0a\x0d\x0aset.add(this.getNorthEast());\x0d\x0a} \x0d\x0a\x0d\x0aif(this.getEast() != null this.getEast().isBomb == false) {\x0d\x0athis.getEast().change();\x0d\x0aif(this.getEast().getNearBombNo() == 0) {\x0d\x0aif(set.contains(this.getEast()) == false)\x0d\x0athis.getEast().moveon(set);\x0d\x0a}\x0d\x0a\x0d\x0aset.add(this.getEast());\x0d\x0a} \x0d\x0a\x0d\x0aif(this.getSouthEast() != null this.getSouthEast().isBomb == false) {\x0d\x0athis.getSouthEast().change();\x0d\x0aif(this.getSouthEast().getNearBombNo() == 0) {\x0d\x0aif(set.contains(this.getSouthEast()) == false)\x0d\x0athis.getSouthEast().moveon(set);\x0d\x0a}\x0d\x0a\x0d\x0aset.add(this.getSouthEast());\x0d\x0a} \x0d\x0a\x0d\x0aif(this.getSouth() != null this.getSouth().isBomb == false) {\x0d\x0athis.getSouth().change();\x0d\x0aif(this.getSouth().getNearBombNo() == 0) {\x0d\x0aif(set.contains(this.getSouth()) == false)\x0d\x0athis.getSouth().moveon(set);\x0d\x0a}\x0d\x0a\x0d\x0aset.add(this.getSouth());\x0d\x0a} \x0d\x0a\x0d\x0aif(this.getSouthWest() != null this.getSouthWest().isBomb == false) {\x0d\x0athis.getSouthWest().change();\x0d\x0aif(this.getSouthWest().getNearBombNo() == 0) {\x0d\x0aif(set.contains(this.getSouthWest()) == false)\x0d\x0athis.getSouthWest().moveon(set);\x0d\x0a}\x0d\x0a\x0d\x0aset.add(this.getSouthWest());\x0d\x0a} \x0d\x0a\x0d\x0aif(this.getWest() != null this.getWest().isBomb == false) {\x0d\x0athis.getWest().change();\x0d\x0aif(this.getWest().getNearBombNo() == 0) {\x0d\x0aif(set.contains(this.getWest()) == false)\x0d\x0athis.getWest().moveon(set);\x0d\x0a}\x0d\x0a\x0d\x0aset.add(this.getWest());\x0d\x0a} \x0d\x0a}\x0d\x0a\x0d\x0a/*public Diamond[] getDiamonds() {\x0d\x0areturn diamonds;\x0d\x0a}*/\x0d\x0a\x0d\x0apublic Diamond getEast() {\x0d\x0areturn east;\x0d\x0a}\x0d\x0a\x0d\x0apublic int getNo() {\x0d\x0areturn no;\x0d\x0a}\x0d\x0a\x0d\x0apublic Diamond getNorth() {\x0d\x0areturn north;\x0d\x0a}\x0d\x0a\x0d\x0apublic Diamond getNorthEast() {\x0d\x0areturn northEast;\x0d\x0a}\x0d\x0a\x0d\x0apublic Diamond getNorthWest() {\x0d\x0areturn northWest;\x0d\x0a}\x0d\x0a\x0d\x0apublic Diamond getSouth() {\x0d\x0areturn south;\x0d\x0a}\x0d\x0a\x0d\x0apublic Diamond getSouthEast() {\x0d\x0areturn southEast;\x0d\x0a}\x0d\x0a\x0d\x0apublic Diamond getSouthWest() {\x0d\x0areturn southWest;\x0d\x0a}\x0d\x0a\x0d\x0apublic Diamond getWest() {\x0d\x0areturn west;\x0d\x0a}\x0d\x0a\x0d\x0apublic boolean isBomb() {\x0d\x0areturn isBomb;\x0d\x0a}\x0d\x0a\x0d\x0apublic boolean isChange() {\x0d\x0areturn isChange;\x0d\x0a}\x0d\x0a\x0d\x0apublic void setBomb(boolean isBomb) {\x0d\x0athis.isBomb = isBomb;\x0d\x0a}\x0d\x0a\x0d\x0apublic void setChange(boolean isChange) {\x0d\x0athis.isChange = isChange;\x0d\x0a}\x0d\x0a\x0d\x0apublic void setDiamonds(Diamond[] diamonds) {\x0d\x0athis.diamonds = diamonds;\x0d\x0a}\x0d\x0a\x0d\x0apublic void setEast(Diamond east) {\x0d\x0athis.east = east;\x0d\x0a}\x0d\x0a\x0d\x0apublic void setNo(int no) {\x0d\x0athis.no = no;\x0d\x0a}\x0d\x0a\x0d\x0apublic void setNorth(Diamond north) {\x0d\x0athis.north = north;\x0d\x0a}\x0d\x0a\x0d\x0apublic void setNorthEast(Diamond northEast) {\x0d\x0athis.northEast = northEast;\x0d\x0a}\x0d\x0a\x0d\x0apublic void setNorthWest(Diamond northWest) {\x0d\x0athis.northWest = northWest;\x0d\x0a}\x0d\x0a\x0d\x0apublic void setSouth(Diamond south) {\x0d\x0athis.south = south;\x0d\x0a}\x0d\x0a\x0d\x0apublic void setSouthEast(Diamond southEast) {\x0d\x0athis.southEast = southEast;\x0d\x0a}\x0d\x0a\x0d\x0apublic void setSouthWest(Diamond southWest) {\x0d\x0athis.southWest = southWest;\x0d\x0a}\x0d\x0a\x0d\x0apublic void setWest(Diamond west) {\x0d\x0athis.west = west;\x0d\x0a}\x0d\x0a\x0d\x0a}

分享文章:用java寫(xiě)的掃雷代碼,掃雷java程序詳細(xì)解析
轉(zhuǎn)載源于:http://aaarwkj.com/article36/dsigdpg.html

成都網(wǎng)站建設(shè)公司_創(chuàng)新互聯(lián),為您提供網(wǎng)站策劃、商城網(wǎng)站、定制網(wǎng)站、移動(dòng)網(wǎng)站建設(shè)、App設(shè)計(jì)、網(wǎng)站排名

廣告

聲明:本網(wǎng)站發(fā)布的內(nèi)容(圖片、視頻和文字)以用戶投稿、用戶轉(zhuǎn)載內(nèi)容為主,如果涉及侵權(quán)請(qǐng)盡快告知,我們將會(huì)在第一時(shí)間刪除。文章觀點(diǎn)不代表本網(wǎng)站立場(chǎng),如需處理請(qǐng)聯(lián)系客服。電話:028-86922220;郵箱:631063699@qq.com。內(nèi)容未經(jīng)允許不得轉(zhuǎn)載,或轉(zhuǎn)載時(shí)需注明來(lái)源: 創(chuàng)新互聯(lián)

營(yíng)銷(xiāo)型網(wǎng)站建設(shè)
日韩亚洲天堂视频免费观看| 国产91精品激烈高潮白浆| 91在线视频麻豆国产| 美女高潮啪啪啪91| 国产在线精品不卡一区| 日韩av在线播放亚洲天堂| 日本a级片免费在线观看| 免费成人激情在线电影| 久久精品国产亚洲av清纯| 亚洲成年人黄片在线播放| 久久久精品免费中文视频| 国产亚洲理论片在线观看| 国产在线观看不卡视频| 国产实拍之强伦奸在线观看| 午夜丁香婷婷爽少妇av| 色六月婷婷六月久久六月| 国产aaa级日本一区二区三区 | 一区二区三区日本在线观看| 天天色天天色天天色综合网| 午夜影院免费在线观看五分钟| 99精品国产高清一区二区三区 | av久久精品在线观看| 欧美伊人久久综合成人网| 凹凸国产精品熟女视频| 妇女人妻丰满少妇中文字幕| 婷婷五五月深爱开心激情| 91中文字幕精品一区二区| 白白在线观看网站看看亚洲| 成年人国产免费在线观看| 人成在线免费视频网站| 久久国产精品乱码电影| 99久热在线精品视频| 国产91久久精品一区二区| 亚州无吗一区二区三区| 国产原创av剧情六区| 麻豆资源视频在线观看| 久久亚洲欧洲日本韩国欧美| 亚洲欧美另类重口国产| 日本一道二区三区我不卡| 啊啊啊用力好大视频| 日日添夜夜躁欧美一区二区|